MetaHuman with custom clothes I rigged in Maya. It is also possible to get MetaHumans to work with Maya and we can export as high as 8K texture maps. We need to setup the Bridge plugin from the Export settings. All of your metahumans appear there as downloadable files. When the character is finished in MetaHuman Creator it is as easy as launching Bridge (What used to be Quixel Bridge) and downloading MetaHuman from there. MetaHuman on the other hand delivers very believable and natural results instantly. One needs to really know deeply facial animation and rigging to be able to make good results with that. Character Creator 3 is a great software but even that has issues with especially the out of the box expressions looking cheap. It is amazing how MetaHumans are able to avoid the pitfall of the uncanny valley. And the template animation that shows the character like posing in front of a mirror is so real it is kind of creepy. There are several hairstyles, beards and so on to choose from. It seems limiting at first but there is real depth and freedom to this especially when diving to deeper level. What this means is that we don’t need super-spec PC to do this as most of the magic happens in the cloud.Ĭreating MetaHuman is very intuitive and easy that works by blending ready made templates. The way how the process goes as of today is that one signs up for MetaHuman Creator Early Access and then gets to the online site where the design and processing of the characters happen. Well, this is the result of decades worth of work with companies like 3Lateral and Cubic Motion that are now under the wing of Epic Games. To call this a game changer feels like understatement. And this includes very advanced facial and body rigs. It is hard to describe by words how incredibly fast it is to create completely believable humans. MetaHuman Creator was easily one of the biggest things that happened in 2021 so far. MetaHuman created with a face rig, ready to be animated.
0 Comments
Leave a Reply. |